Shared strategy plans
Leaders save proposals with seating, flags and current assignments. Only the organiser marks the official plan. Opening a saved plan is read-only and never changes live seats.
Routes and rally points
Select one of your players, then start a route. Tap map squares to add waypoints, or choose an objective below. Finish the route before saving a proposal. Routes are planning overlays, not in-game movement.
Tap a player, then another square to move or swap. On a computer, you can also drag. Grey 98 squares and the city stay fixed.
Local simulation on live seats. Tap a yellow tile to add a flag. Select a flag, then tap another yellow tile to move it. Neon outlines cover 21 × 21 game tiles, centred on each flag. They can extend over the city or server 98 territory.
Charging War Flag: allies within range gain +2% ATK per active flag, stacking up to 5 times (+10%). Duration: 30 minutes. Cooldown: 71.5 hours (as shown in the skill). Flags must be placed on vacant terrain. This preview assumes every simulated flag is allied and active at the same time; it does not predict march power.
Coloured tiles show the bonus at each standing position. Sanctuary labels use the sanctuary centre; check the coloured tiles when standing at its edge. Six or more covering flags still give only +10%. Server 98 territory is shown for coverage study; enemy players do not receive an allied buff.
Flag activation timeline
Each flag lasts 30 minutes. Move the slider to see the bonus at that time. With timing off, all flags are treated as active together.
⚑ Flag buffer line: yellow buffer-flag space between Rows 3 and 4. One game tile wide (⅓ sanctuary). Player coordinates stay unchanged.
◎ Centre: assigned target, or suggested for march power above 23M. ♜ Turrets: assigned target, or suggested for 23M or less. Turret names match the game: West upper left, North upper right, South lower left, East lower right. Overlay does not move seats.
Objective strength and attendance
Available power excludes players marked Unavailable. Unknown attendance is included in available power; Confirmed power includes only confirmed players. Late arrivals are listed separately.